I’ve been using Unity a lot more this past year to do VR and AR experiences for Piercy and Company whom I work for part time. It has been quite challenging to get the the quality up whilst trying to keep it fast with respect to the frame rate. Baking light maps in Redshift and bringing them into unity seemed good to start, but it was quite slow rendering. I now use Shadergraph and Amplify with Polybrush for vertex painting(bit finikity) and I use Quixel -Megascans for awesome 3d for stuff like mushroom. I also add some rigged tiny people using Mixamo and a mesh of builder dude i found online just to give it a tiny Borrower world vibe.
April 29, 2021