Piercy and Company wanted me to create an AR experience of an interior space which would have an art work that they would be able to move around in real-time on site so they could gauge where it worked best and at what scale.
This was a tool Piercy and Company wanted to develop for a client. I worked on creating the interface for the IPad and how one could interact with the art work using a map of the space to move, scale and rotate the art work. I used the Lean touch asset for the position, rotation and scale and then created a minimap using a camera for the map. This was all created in Unity using the URP workflow. At the time of rendering this particular space I used Redshift to bake out all the textures of the space, but as of now I am using Shadergraph for it’s speed and adjustability as well as vertex painting for more details in the material.